Thursday, 20 November 2014

Creating a new map in RPG Maker VX Ace

This will show how I created a map in rpg maker vx ace.


To create a new map you'll need to right click either the project or one of the maps that you already have in the bottom left window and select the 'New Map' option. Alternatively this can be done by clicking either one of the maps or the project and pressing the 'insert' button.



This brings up the map properties window for the map you just created.

Name: this is the name that it will be referred to by the application and can be as specific/ unreadable as you like.
Display name: this is the name that appears when a user enters the area and should be whatever you want the game to refer to it as.
Tileset: this determines what tiles can be used to make your map. the field tileset that has been selected in the image will mostly contain things that will be associated with an outdoors area on the world map. It is possible to mix and match or t use your own tiles by adding them to the database.
Width and Height: this determines how many tiles across and down your map will be. Just to point out that 000,000 , which is the starting tile, will be in the top left.
Scroll Type: I haven't used this yet so I'm not 100% sure. according to the documentation it sound like it makes a map like a circle/sphere so if you go far enough to the left you can end up on the right.
Specify Battleback: Allows you to specify a battle background; both the floor and the sky allowing for some awesome combinations. If no battleback is specified then one match this environment will be generated.
Auto-Change BGM: Allows a specific background music track to be played when player is on the map.
Auto-Change BGS: Allows a specific background sound to be played when the player is on the map.
Disable dashing: Stops the player from dashing while on this map.
Parallax background: this is the background that will appear behind the tiles and will be seen when tiles aren't laid down. I havent personally used it yet but the looping allows is to be repeated in which ever direction is needed; either horizontal, vertical or both. 'Show in the Editor' I assume toggles it on/off whilst in the editor mode.
Note: Allows notes to be written down. personally I plan to use it as either a summary of content on the map or a list of to do's for the map.Either way it has no impact on anything and is just for referential purposes.
Encounters:This is where you set up what encounters will appear on each map. Encounters are with troops not individual enemies. This will make more sense later on when I explain how to set up new enemies. The 'Steps Average' determines the average amount that is needed for a random battle encounter to occur.

Once all is done and set up hit the 'OK' button.


Now the map will look like this when you start so just click on a tile from the top left window and the click a square on the map to copy and paste the tile in to make your map.
that's the basics of making a map.

To edit a map's properties you need to click the map you want to change and then either right click it and select map properties from the drop down or click the map and press 'spacebar'.

Here's the start of my world map at the moment.



Hope this has been helpful and I leave you with this.

FF9 - Vivi's theme

A fresh start!

This will primarily be a written recording of the work I'm doing so i can use it as a reference guide in case I do anything like it again.

I'm using RPG Maker VX Ace from steam to construct a small simple role playing game using built in art assets. The main goal of this project is to get comfortable with game design and/or programming applications again.

The structure of each post will likely play out like a how to guide with screenshots detailing each stage of it; hopefully not only myself will get something from it.

And I'll end the post with any resources or websites used for reference.


..... then leave the song that was playing when I finished the post :).

Sacred Ground Esto Gaza - FF9